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Fantasy wargaming in the tabletop world comes in many packages. And the latest offering from Games Workshop is Warcry. While GW released Kill Team over a year ago, its appeal catered mainly to Warhammer 40k fans.

With the release of Warcry last month, Age of Sigmar loyalists can now have their (quite delicious) cake and eat it, too! This skirmish-focused counterpart to AoS parallels that of Kill Team but with its own unique signatures.

For a quick glimpse into this miniatures game, I chatted with a couple of our Denizens who regularly play AoS, and who recently tried Warcry. Here are some of their thoughts and perspectives on the game.

How does Warcry compare to Age of Sigmar?

James: It’s faster — in the time to play and time to prepare… low model count.

Dave: It’s easier to teach someone to play, so it’s got a shorter learning curve. You’re playing small warbands, [in a] small environment, so it doesn’t take up much space — you could play at a dining room table. Once you know the rules, you can play a game in about 45 minutes. AoS can take a few hours, depending on how big the game is [points and models]. It’s faster-paced.

By nature, most miniature wargames take at least a couple of hours to complete, depending on the size/number of minis each player has on the table. Skirmish games are typically faster-paced because there are just a handful of models you need to play. So, if you’re short on time, you can still get a completely enjoyable wargame experience in!

What do you like about Warcry?

James: [There’s a] different feel and aesthetic to the models, and it helps create the illusion that the setting has more cultures and traditions than just the four main factions [in Aos] would suggest. There’s a lot of room for full customization… You can follow the rule of cool. I haven’t seen a lot of tactical advantage to one group vs another. They all are unique in their abilities and the ways they work on the table.

Dave: I like all the terrain that comes with it. When you play AoS, you tend to play on a horizontal plane. With Warcry, it adds height. [The terrain] was also easy to put together!

When a miniatures game has added “flavors” and options, it adds dimensions that are a nice change of pace from the standard fare of wargaming.

Is it a good entry point for newbies to AoS or the fantasy side of GW?

James: It depends on what they’re looking for. I enjoy the look of massive armies on the table [in Aos], and that’s not something you’re going to find in Warcry. Warcry is going to always have the tight, ten or so tactical units. So you’re not going to have epic fantasy battles.

In this sense, it is easier for someone to get started because the focus is on skirmishes instead of larger full-table battles.

Dave: Yes. Everything is based on the cards, so it’s mainly pictorial. There isn’t a lot of reading that has to be done, where in AoS you have a lot more to remember because each of your guys does something different and you’ve got spells… there’s a lot more management. In this game, there’s not as much.

In other words, if you want to really build up an army, AoS is your choice. But if you’d prefer less things to keep track of, go with Warcry.

What do you need to get started?

Dave: [The box set contains] the board and the dice, the rulebook, the measuring ruler, all the terrain, two starting warbands, and all of the cards. You don’t need anything else. It’s self-contained. Your investment is the one box!

You and a friend can get started playing Warcry right out of the initial box set. GW has recently released more warbands, which gives you further options to expand or have additional sets of models for gaming.

Can you use the same models from AoS in Warcry?

Dave: There are armies from each of the four Alliances in AoS that have cards that will allow you to play them in Warcry.

Like most every miniature wargame, you choose the models that suit your taste, or are best for the battle ahead.

What else is appealing?

James: It’s got an RPG feeling to it. You can play campaigns, where your warband will go on a quest and gain prestige or power in the setting. So you get that RPG-lite element where your warband can change over time, and it’s more personalized. You might have 9 guys and they each have a “story”, whereas in AoS you can’t do that with a huge army.

Dave: There are rules for multi-player, open play, and narrative, and they’re all within one rulebook.

The three ways to play the game gives you three types of game styles, depending on your liking. Want a lot of story and that RPG kind of feel? Go with Narrative play. Into heavier tournament-style gaming? Matched play is for you. And for a casual “pick-up” game with multiple gamers, the Open play option is the one you want.

Don’t cry, unless it’s Warcry

If you’d like to purchase Warcry, but want to learn the mechanics first, let us know. A demo game will give you a decent run-through and a chance to see what comes in the box. Sundays are our regular Age of Sigmar game days, which now includes Warcry. Feel free to stop by and check it out!